The Influence of Social Media on Youth Leisure in Rongo University College Town Campus, Kenya
Abstract/ Overview
The study focuses on the influence of social media on youth leisure. The past has witnessed a
growing interest among researchers in exploring the linkages between the media attitudes and
behaviours of youth in Kenya In the context of increasing use of social media, research on
the influence of social media on youth leisure is significantly low (Oriare 2010:13). As youth
market expands and consumption power increases, communication researchers need to
capture the latest trends in order to reach the young generation as social media is being
eagerly adopted by the youth in particular and by the society in general. However, the extent
to which social media, especially the internet, influence youth leisure in Rongo University
College is not clear. The main Objective of the study was to investigate the influence of the
social media on youth leisure. The specific objectives were: To investigate the media that
Y<futhaccess in Rongo University College town campus, to examine how youth in Rongo
University College use new media to satisfy their leisure time and to examine how youth use
social media in Rongo University town campus. In order to study these research objectives, a
combination of theories were used. Uses and Gratification theory proposed by Blumler and
Katz (1974) and Stimulation Theory by Wimmer & Dominick (2000) were used to support
the conceptual framework. Works by Schramm (1997) and Bovill (2001) were also reviewed
as the core literature. A descriptive research design was used to answer the questions. Data
was collected using questionnaires and interviews. Validity of the instruments was done
through experts in research and piloting. Reliability was tested by subjecting the instruments to a
pilot study through the split-half technique. The population of study was 225 youth from
Rongo University College and the sample Of the study consisted of 144 respondents from
Rongo University College town campus, formula advanced by Yamane (1967) and SUPPOlted
by Morgan (1970), was used to calculate sample size and purposive sampling teclmique was
used to select them. Results of data analysis were done using SPSS and presented using
frequency distribution tables. The findings revealed that 97% of youth accessed social media
which influenced their leisure activities it also revealed that youth in Rongo University
College accessed social media application which enabled them to access contents and finally
the results revealed that youth in Rongo University were affected by social media on their
leisure activities. P..e.sults of data analysis were presented using frequency distribution tables and
pie charts. TIle findings of this study should therefore stimulate continuous research so as to gain
a better picture of social media activities and youth behaviors as a whole. The study therefore
,/ recommends that youth should allocate equal time for both active leisure and passive leisure
offered bJ,T the social media it ~lsn reC()1nl-nen(J~ ~h~t )!Ql_~th ':'f..I! access social !!~ed.i?.0)'
accessing intemet services and youth can also avoid negative effects of social media by
purposefully choosing which social media application to access.